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the genre where falling to your death is always, somehow, entirely your fault.

means a game built around jumping between surfaces with precise timing, where mastering movement itself is the whole point.

from traces to 1980s arcade and home computer games like donkey kong and jumpman, where hardware couldn't do much except draw platforms and a guy who jumps between them, so that became the entire genre.

for instance

super mario bros1985, defined side-scrolling momentum physics for 40 years

celeste2018, turned punishing precision into a story about anxiety

super meat boy2010, made instant respawn the whole design philosophy

hollow knight2017, fused platforming with sprawling metroidvania exploration

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